The navigator is essential to any crew. Without them a crew would have no idea where to go and would likely become stranded. Navigators can read maps and study the weather for any changes. Characters with this trait are skilled at map reading and using compasses. In the Grand Line they learn how to use a Log Pose and its variants. As navigators have to be alert for sudden shifts in weather, the Spatial Awareness or Perceptive traits are desired.
Traits | |
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Positive Traits | Durable | Powerhouse | Powershot | Fast | Sharp Shooter | Hawkeye | Agile | Willpower | Spatial Awareness | Defense | Reflexes | Observation | Energy Efficient | Blood Bank | Cold Resistant | Burn Resistant | Stealthy | Gorgeous | Big Guy | Charisma | Brave | Charming | Cunning | Strategic | Passion | Improvisation | Ambitious | Creative | Loyal | Insightful | Deceptive | Prepared | Intimidation | Perceptive | Diplomatic | Patient | Persuasive | Gut Feeling | Friendly | Confident | Humble | Kindness | Moral Code | Forgiving | Energetic | Masculine | Gentle | Bookworm | Tech Savvy | Huntsman | Alcohol Immunity | Sharp Hearing | Powerful Nose | Photographic Memory | Lucky |
Negative Traits | |
Neutral Traits | Heavy Weight | Light Weight | Merciful | Pragmatism | Zealous |
Weapon Traits | Unarmed Combat | Polearm | Clubs | Hammer | Daggers | Throwing | Axes | Swords | Shields | Pistols | Rifles | Slingshots | Bazookas | Bows | Whips | Rope/Chain |
Profession Traits | Chef | Navigator | Doctor | Carpenter | Engineer | Scientist | Blacksmith | Investigator | Thief | Entertainer | Archaeologist |